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Amiga Plus 1997 #3
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Amiga Plus CD - 1997 - No. 03.iso
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programmierung
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alienbreed3d2_src
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1997-01-31
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62 lines
STUFF REMAINING:
Level Design: 6 more levels.
Put in Mike's level, and two more of
Ben's levels. This leaves THREE to be
designed on paper before entering.
REMEMBER DESIGNS:
Admin Block: Lots of intersecting
passages, very few rooms, lots of
stairwells and overhead bits.
Good place for the sentry droids,
marines, eyeball monsters.
The Abyss: deep pit with lift slowly
going down it. Holes in the walls let
in aliens and have goodies in them too.
Could have more than one joined by
a narrow passage uncovered at the
bottom.
NEED ONE MORE DESIGN.
Guns:
Put in shotgun code.
This requires firing several shots
each with a chance of hitting
dependant on distance (use alien code
for this). Include miss/hit code
all the time for other instant effect
weapons too, so accuracy is affected
by distance. This means shotgun simply
fires more bullets in one go to achieve
effect desired.
Flame thrower. Not much to do here.
Fix noise.
Grenade launcher:
Make bounce noises off walls and
make an explosion noise occur too.
Aliens:
Put in crawly spiky thing (large).
Is quite big and slow, and difficult to
kill, and breathes fire.
Underwater monster:
Fires twin energy pulses from eyes.
Cannot leave water.
Red marine: fires shotgun at you
(multiple bullets) and does quite a
bit of damage. Also harder to kill.
Misc:
Option screen needs doing.
Known Bugs:
Duck and fire sometimes fails. Move up
bullets?